Class Specific WE Tips

Class Specific WE Tips

Postby Nilgoow on Sat Jan 30, 2010 10:51 pm

I thought I'd post some class specific tips for 1v1 versus the various order classes. The skills are going to be rather WE specific, but the general tactics are good for Marauder/Choppa or other mDPS classes as well. Despite my matter-of-fact tone this isn't complete or definitive, so feel free to chime in with suggestions or criticisms.

I run a WB+Treach Build, picking up BLB (-50% incoming heals), Increased Pain (+50% crit damage), Elixir of the Cauldron (100% disrupt for 7s), and Heart Seeker (Knockdown+Damage). Totally unbuffed I have 256 damage bonus with 24% chance to crit, 20% penetration, and 7070hp. Tactics are Brute Force, Increased Pain, Flanking, and Sacrifices Rewarded. The only morale that matters is Confusing Movements.

Ranged DPS: Free Kills for the most part.
Shadow Warrior: Come out of stealth with Enfeebling Strike+Wracking Pains as they will either run or kite. Good SW will try to snare you then get out of melee range, so counter with KD immediately, and use Fleet Footed if necessary to remove the snare and close the distance again. Don't wait until they are out of range to use FF because it doesn't trigger the GCD. Not much to this fight. Probably the easiest kill there is. 'Glokter' is a renown pinata and I go out of my way to kill him, as he can't grasp the concept of 'damage on move' skills.

Bright Wizard: Same as SW, except hit EoTC following your knockdown so you don't get dotted/firecaged. This fight needs to end as quickly as possible, so go straight for your finisher when you get 5 BL, 4 if you are well geared. If you drag it out you will get a ton of dots and possibly die a few seconds after the kill. Good BW know this and will sacrifice themselves by burning all of their cooldowns.

Engineer: if you catch them without a turret and mine down its a free kill. Go with the usual rotation of ES+WP, HS, AW++, HRT. Turrets have a tendency to break stealth and are really the only threatening aspect of this class. I really don't see many of these guys, probably because they are so horrible. Seriously engineer is the worst class in the game by far.

Healers: Hahahah I wi- oh damn he's still alive, now you're dea- shit he's full health again.
Archmage: There are a few AM that I have trouble with in a group, but solo this is again a pretty easy kill. Most will try to kite then cast a big heal, so use ES over TA even though they are a caster. I prefer the 3s silence and damage from Throat Slitter to the KD from Heart Seeker, following with AW and a finisher. If you are fast about it they shouldn't have a chance to heal themselves, making this a short fight. HRT really shines here, so burn it when you have 5 BL rather than hitting WB.

Warrior Priest: You absolutely need to make sure you are behind these guys in order to ignore their armor with AW. DPS specced WP are the hardest (i.e. Herbey). BLB and KoDeath are good here, as they will probably get off a few quick heals. The walking backwards kite is common, so feel free to burn your Feinted Positioning right off the bat. If you don't kill them in 15s break it off or they will whittle you down.

Runepriest: RP like to kite, a lot, and they are very good at baiting. There are two kinds of RP, those that try to dps you and heal themselves, and those that stun you and /laugh. In order to avoid being /laugh'd at, you need to hit EoTC right off the bat. Their stun is instant cast, 9s long, and I swear some of them have it bound to Mouse1. They will get away. If you can avoid the stun, go for a front loaded attack and roll the dice on crit damage killing them before they can heal. The biggest danger is being stunned/kited long enough for backup to arrive.

Melee DPS:
Slayer: The anarcho-punk counterpart to the Blackguard emo-scenester
This fight is won or lost based on how you deal with Rune of Absorption. The animation (arms above head) is obvious, and you should either KD if you haven't already, or hit agile escape. Probably both if you can. After that the priority is hitting them from behind with AW. I hate to admit it, but I usually pass on Slayers if I recognize the name.

Witch Hunter: QQ BAL QQ RB i'm cancelling my sub
The WE """""mirror""""" class, except the mirror has some nasty abilities that you don't. Imagine a 1v1 duel where the weapon of choice is dynamite. The outcome usually depends on who lands their stun first, lucky crits, and whether or not they get off BAL and/or RB. RB is severable so use Sever Blessing. Feinted positioning is a given, as they will be trying to out-maneuver you. This is a dice roll, and I usually only engage when I have a jump on them or they are busy with another player.

White Lion: Can I haev mechanic that doesn't get nullified with a single keypress?
If they don't have their kitteh out when you engage them, hold off on the detaunt until they spawn it, then use your detaunt. Well geared WL like Warcub still dps like a mofo, so don't get too cocky, but once you use your detaunt this becomes little more than a dps race. They are a bit tougher, so hit WB instead of HRT once you get some bloodlust built up. Watch out for their lions afield, they tend to break stealth and are a PITA to get rid of if you're trying to cloak up. Their lion dies when they do, so ignore it completely.


Tanks: Perma-slot Confusing Movements or pay the price
Ironbreaker:
This will likely be a 2-stage battle, and will be long (+30s), so make sure they aren't going to have support rolling in. If you are in stealth, start with ES+WP, but pass on the KD. If you aren't then Hit WP+Envonomed Blades. Next, get out of melee range with AE and stealth if you can. Start stealthing as soon as you fly away so they won't hit you with a ranged skill. They should be around 80% hp at this point, so open back up on them hitting Feinted Positioning to ignore their amor with AW. You will get knocked down at some point during the fight, so be sure to pot if you have to. Positioning is very important in order to ignore their armor and parry as many attacks as you can.

Knight of the Blazing Sun:
The most immediate threat is their aura, which will break your stealth and damage you. try to get them when mounted if at all possible. Like IB, positioning is important. Don't let them block/parry your attacks, and unload with everything you have. WB is better than HRT here if they are standing becuase it won't waste your bloodlust on a parry/block. You can AE out of melee range to get a breather and pot.

Swordmaster:
This fight is a really a dps race, one that is won by getting positional blows with AW and front-loaded damage. Get your KD in early before they start to parry/block your attacks and consider breaking off with AE and re-engaging when your M1 comes up and their immunity wears off. Hit your HRT after the second KD if you are close to finishing, else hit WB and continue with AW. Some of their abilities cause them to spin, this is a good time to land some AW back hits as it disorients a lot of SM.
Nilgoow
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Re: Class Specific WE Tips

Postby Abbodon on Sun Jan 31, 2010 7:19 am

Wow looks like you really took some time to put this togather, thanks for all the info, i hope those who can benifit from this take the time and read it, once i start leveling my dps classes im going to review this mor thouroughly
-Abbodon
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Abbodon
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